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The level cap is 25. Each level-up spends the XP required for the level you are leaving, restores health, mana, and stamina, and grants training points (Human 5, Elf 4, Minotaur 4, Marshwarden 4).
XP to leave a level is level × 70 (xpNeed). Cumulative XP is what you must have earned, in total, to arrive at that level.
| Level | XP to next | Cumulative to reach |
|---|---|---|
| 1 | 70 | 0 |
| 2 | 140 | 70 |
| 3 | 210 | 210 |
| 4 | 280 | 420 |
| 5 | 350 | 700 |
| 6 | 420 | 1050 |
| 7 | 490 | 1470 |
| 8 | 560 | 1960 |
| 9 | 630 | 2520 |
| 10 | 700 | 3150 |
| 11 | 770 | 3850 |
| 12 | 840 | 4620 |
| 13 | 910 | 5460 |
| 14 | 980 | 6370 |
| 15 | 1050 | 7350 |
| 16 | 1120 | 8400 |
| 17 | 1190 | 9520 |
| 18 | 1260 | 10710 |
| 19 | 1330 | 11970 |
| 20 | 1400 | 13300 |
| 21 | 1470 | 14700 |
| 22 | 1540 | 16170 |
| 23 | 1610 | 17710 |
| 24 | 1680 | 19320 |
| 25 | — | 21000 |
Pools
poolsFor builds the three bars from attributes and level, then adds the prestige bonus.
- Health = floor(70 + Constitution × 2 + level × 9) + prestige health
- Mana = floor(24 + Intellect × 2 + level × 4) + prestige mana
- Stamina = floor(50 + Dexterity × 2 + level × 2)
See the race table for the numbers at levels 1, 10, and 25.
Melee, training, and hit chance
The basic attack hits for its power damage, plus level × its per-level damage, plus the class bonus on that power, plus 1 for every 10 Strength above 20, plus weapon damage. Sword training then adds that percent of the result, and at least 1 once you have trained it. Other powers that cost no mana add the same strength and weapon terms; mana spells do not.
Hit chance starts at 90 and adds Focus percent, capped at 99. A miss spends the swing and deals nothing. One training point and the skill's gold buy one rank.
| Skill | Id | Improves | Per rank | Cost | Cap |
|---|---|---|---|---|---|
| Sword | sword | damage | 5% | 5 gold + 1 point | 100% |
| Focus | focus | hit | 5% | 5 gold + 1 point | 100% |
Party
A party holds 5 heroes. Living members within 18 tiles of the killer each receive the kill's con-adjusted XP. Extra members besides the killer add 10% of that base, rounded up, onto the shared total. Gold and drops stay with the killer.
Speed
Walk speed is 4.55 tiles per second. Keys, the stick, and click-to-walk all use it.