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Grave Chill ​

Respawn applies Grave Chill for 60 seconds (DEATH_SHROUD_MS = 60000). Any power that costs mana is a spell and will not cast while you are chilled. Stamina powers still work. Another healer's Rekindle clears Grave Chill early.

Tombstone ​

Falling drops a tombstone where you stood.

  • Gold in the stone is 15% of the gold you carried, and at least 5 if you had any gold, but never more than you carried. That gold leaves your purse.
  • You also lose 10% of your current XP bar (not the levels you already gained).
  • The stone lasts 3 minutes, then it is gone.
  • Click the stone when you are standing on it to take the gold back. Anyone can loot it.

Where you wake ​

The bind point follows the account, not the character slot. If the account's guild owns a plot, you return to that city's Cornerstone. Otherwise you return to your hometown campfire.

  • A Human, Elf, or Minotaur with no guild city wakes at the Village of Caldrenmoor.
  • A Marshwarden wakes at Fenhollow.
  • With a guild plot the bind name looks like [TAG] Cornerstone (a city bind).
  • Lose the plot, or play an account with no guild, and the bind falls back. An Elf in that case wakes at the Village of Caldrenmoor.

Caldrenmoor — generated from game data at 04e0b49, 2026-10-18