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Grave Chill
Respawn applies Grave Chill for 60 seconds (DEATH_SHROUD_MS = 60000). Any power that costs mana is a spell and will not cast while you are chilled. Stamina powers still work. Another healer's Rekindle clears Grave Chill early.
Tombstone
Falling drops a tombstone where you stood.
- Gold in the stone is 15% of the gold you carried, and at least 5 if you had any gold, but never more than you carried. That gold leaves your purse.
- You also lose 10% of your current XP bar (not the levels you already gained).
- The stone lasts 3 minutes, then it is gone.
- Click the stone when you are standing on it to take the gold back. Anyone can loot it.
Where you wake
The bind point follows the account, not the character slot. If the account's guild owns a plot, you return to that city's Cornerstone. Otherwise you return to your hometown campfire.
- A Human, Elf, or Minotaur with no guild city wakes at the Village of Caldrenmoor.
- A Marshwarden wakes at Fenhollow.
- With a guild plot the bind name looks like [TAG] Cornerstone (a city bind).
- Lose the plot, or play an account with no guild, and the bind falls back. An Elf in that case wakes at the Village of Caldrenmoor.